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Soundwave said:
curl-6 said:

The large userbase definitely helped, but I reckon the Wii Fit/Sports casuls comprised a smaller percentage of that 100 million than people think; the kind of people who only got into the Wii as a weight loss machine or because Wii bowling didn't require complex controls would not be playing a more sophisticated game like Mario Galaxy.

Plenty of people just bought Wii games early in the cycle based on hype or thinking the box looked neat. 

My cousin who bought the Wii for Wii Fit bought Mario Galaxy because she felt like getting a Mario game, but she didn't know it was as complex as it was (NSMB would've suited her better). 

If the so-called "expanded audience/non-gamer" crowd was as casual as rivisionist historians claim though, they wouldn't have bought a Mario game in the first place, they would only have bought "non-games" like Wii Sports, Just Dance, Zumba Fitness, Wii Fit, etc.

Mario Galaxy had strong core appeal; it was both presentationally and mechanically ambitious, and it was one of the highest reviewed games of all time.