Skullwaker said:
That's understandable. I also prefer an over-the-shoulder perspective. I don't really know if it was a design choice or a hardware limitation for horror games back then, since most did have fixed camera angles up until Resi 4, I believe (I guess Silent Hill 4 could count too since it was both first-person and third-person). I'm just going on a tangent now. |
Well, it does allow for the system's rendering power to be more focussed, as the devs have more control over what's on screen at any one time.
RE 1-3 had to be fixed angles, as they actually used pre-rendered 2D backdrops, not 3D ones, so a moving camera would have broken the illusion.
Fatal Frame 1-3 aren't pre-rendered, at least not mostly, but they still mean a lot of elements can be 2D or one-sided.
Suffice it to say, by the time they got to the Wii and Wii U, horsepower wasn't in such short supply, allowing the devs more breathing room to implement a mobile camera.








