| spemanig said: Though, for my money, the more linear, the better. |
With a few rare exceptions, you'll get no argumernt from me there.
I know "linearity" has become a dirty word these days, but most of the time it's the best way to structure a game for a well paced experience, if you ask me. Open worlds usually lead to messy layouts and long, boring traversal.
I reckon I'm in the minority here though.








