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spemanig said:

Though, for my money, the more linear, the better. 

With a few rare exceptions, you'll get no argumernt from me there.

I know "linearity" has become a dirty word these days, but most of the time it's the best way to structure a game for a well paced experience, if you ask me. Open worlds usually lead to messy layouts and long, boring traversal.

I reckon I'm in the minority here though.