zorg1000 said:
Soundwave said:
Or what Nintendo could do is make the portable versions of all games the standard for retail. If you have the home NX and want to play in 1080p with the added graphical effects you go on the eShop and pay an extra say $10 to be able to download the higher res version. That could work too if the aim is just to have one version for retail to avoid confusion. It would probably let them save on cartridge space too.
So lets say I buy Zelda NX from my Best Buy (physical version). It's $39.99.
To play it on my home variant with the higher spec graphics though I pay $10 extra and I get all the extra 1080p version which downloads onto my NX Home memory (HDD or flash drive).
So Nintendo effectively gets their $49.99 that they would have for a console game since I'm using it like a console title, but retail can have the streamlined single SKU.
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Idk that still seems a bit wonky, just make a standard price across both platforms. Couldn't both devices share the same type of game cards? It's not like PC games have different disks depending on how powerful ur PC is, so just make a single game cart that plays on either the handheld or console at a standard price, $29.99-$49.99 depending on the game.
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That means something like Mario Kart 9 will have to be $49.99 standard. Even for people who only want to play the game on NX portable.
I'm not saying they can't do that, but they might have to be careful. Many third party games will probably have to be $49.99-$59.99 too.
Nintendo isn't really a company that really gives things away for "free" too often either. You have to pay an extra fee to transfer Wii VC titles to Wii U for example, and the reason for that is becuase Nintendo spent resources/time to port those old ROMs so they could on the Wii U gamepad, so it's the consumer picking up the tab on that.