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Talal said:
sundin13 said:


What are your thoughts on Smash's character DLCs? If it was possible that you get matched up against someone who bought the characters and you haven't are you going to conside it bad DLC? Or do you already consider it bad DLC?

I'm sorry if it seems like I'm attacking you. I just geniunely want to see what are some nintendo fans' thoughts on DLC and whether or not this is a case of bias. Because last gen almost everyone was against maps and character DLCs without even considering the value that the games presented. And btw even if it is bias I'm not implying that this is exclusive to Nintendo fans. There were Sony fans for example who swore they'd never pay for online and that it was a ripoff and now have no problem with it.

In fighting games, having an extra character doesn't really change the dynamics of a match (unless that character is broken but that is another story). This is because the matchup is focused on how you can tailor your play to this opponent and how you can react to this opponent. This means that in almost every situation, a mirror match is no the way to go, so to counter a Mewtwo character, Mewtwo will not help you. While Mewtwo is an additional skillset that can be learned, learning that skillset doesn't really give you advantages over learning other skillsets. Assuming consistent balancing, having Mewtwo will not make you better able to deal with Mewtwo or other challenges.

However, in shooter games, and TLOU specifically, the matchups are much different. First of all, a match holds much more factors than just you and your opponent. There is a team to worry about, so you have to worry about all possibilities at all times. While in Smash you know your opponent and see your opponent at all times, in TLOU you need to plan for the possibility of a long ranged, short ranged or mid ranged weapon everywhere. DLC changes the second to second characteristics of the game by introducing more variables to your opponents and taking away possibilities for your. There are also changes that occur within the match through purchasables, which gives your opponent more options to react to changing conditions. Having DLC does make you better able to deal with other challenges. This information does primarily come from the comments of others about the game which states that the DLC does alter the meta of the game in a large way at middling skill levels.

Basically, I see a pretty big distinction between the two because of the fundamentals of how the game works. While TLOU isn't a horrible use of DLC, I still don't think that they should charge for something like this, while the line in fighting games is much different. When we start seeing "Street Fighter 4", "Super Street Fighter 4", "Super Street Fighter 4: Arcade", "Ultra Street Fighter 4" is when the line has been crossed, asking far too much of users.