By using this site, you agree to our Privacy Policy and our Terms of Use. Close
ookaze said:

Their BG games type were exactly what I wanted to do when I was younger, and they realized my dream. Well, mostly, as their games are actually not very story driven, they are more like sandbox games, where you can wander endlessly without ever finishing the game. JRPG are far more story driven than any WRPG, which is why I always prefer them to WRPG. So it's ironic to see Bioware talk about games only being defined by story, as their games surely would then not qualify as games. Their stories pale in comparison to most JRPG.

Except they're not.  BG2 was became non-linear just for a little while in Chapter 2 and was linear for the rest of the game.  It was just that there were boatload of sidequests you could do in that chapter.  BG2:ToB was completely linear from start to finish.

Somehow I doubt you actually remember much about the games.