I actually hope to be playing NWN with my GF soon, as she's vouched for the game. As for BGII, it was really the lack of direction which hurt the game the most.
The interface was alright, but I actually wound up getting into a quest which trapped me and led to a battle I wasn't prepared for and could never have handled (which was irritating, since I had already saved).
I also couldn't shake the feeling that the game would've been infinitely better with multiplayer, hence why I expected multiplayer to be the saving-grace of NWN.
| Words Of Wisdom said: You may be right. Greg may not have checked out the Wii's library to the extent you or I would like. We don't know. Then again, maybe he has and that's why he makes the comment on the lack of narrative games. Again, we don't know. |
It just feels like he didn't do his homework before making the statement. That, or he should've specified that he was talking about gimmicky waggle games only. Otherwise, he winds up dismissing a lot of devs, games and hard work in a single sentence.
"I mean, c'mon, Viva Pinata, a game with massive marketing, didn't sell worth a damn to the "sophisticated" 360 audience, despite near-universal praise--is that a sign that 360 owners are a bunch of casual ignoramuses that can't get their heads around a 'gardening' sim? Of course not. So let's please stop trying to micro-analyze one game out of hundreds and using it as the poster child for why good, non-1st party, games can't sell on Wii. (Everyone frequenting this site knows this is nonsense, and yet some of you just can't let it go because it's the only scab you have left to pick at after all your other "Wii will phail1!!1" straw men arguments have been put to the torch.)" - exindguy on Boom Blocks







