| Smash_Brother said: I've heard good things about NWN but I haven't played it, but I HAVE played Mass Effect and BGII and both games had the aforementioned issues. I like games with streamlined interfaces, solid supporting AI and varied and clever gameplay, none of which I found in either of the two BioWare games I've played. After two strikes, is it a surprise I'm not rushing out to try another BioWare game? Graphics tend to play heavily into "narrative" and the delivery of a storyline (at least they do in modern games with million+ dollar budgets), but like I said in my post, I don't think that's BioWare's real complaint. As for SSBB, the fact that Nintendo DIDN'T force motion controls into it says that even they realize that traditional games with traditional controls aren't a bad thing. The interview makes it sound like the Wii somehow forces players to endure games with zero depth or story for the sake of innovation when nothing could be further from the truth. But from the sound of the interview, it seems like these guys aren't even acknowledging games beyond Wii Sports. Has he heard of/played No More Heroes? Has he collected all of the scans in MP3? I think what rubs me the wrong way about this is that it's clear he HASN'T taken a look at the Wii's library, coupled with the fact that he seems to think that a game must be inundated with dialogue in order to have a "narrative" (an act of snobbery if I've ever seen one). |
NWN was great for multiplayer/customizability, but the single player wins no points with me. It's the single worst aspect of the game unless you play it with someone else.
BGII I really liked a lot but it's dated today in a lot of ways. The spellcaster AI was terrific though. Enemy mage battles were fun. Still, if you're looking for super advanced AI from a game almost 10 years old... I have to wonder if your expectations are a tad high.
I agree with the controls comment on SSBB. Motion Controls are a tool that developers can use to make their games better, nothing more, nothing less. Shoehorning them into games they don't fit will make the games worse. Giving the developers more options though, is never a bad thing.
You may be right. Greg may not have checked out the Wii's library to the extent you or I would like. We don't know. Then again, maybe he has and that's why he makes the comment on the lack of narrative games. Again, we don't know.







