By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Words Of Wisdom said:

What games do you like then? Seriously, Bioware games have terrific gameplay. Neverwinter Nights is still alive today by the virtue of its multiplayer and *shock* gameplay. The UI design with quickslots was fantastic for its time and the radial menu is neat and has made an appearance in tons of games. Jade Empire was another great game. Heck, my single complaint with Jade Empire is that I wished there had be more battles because I really enjoyed the combat. In an RPG, too few battles is almost unheard of. I'm definitely looking forward to the PC version of Mass Effect and to their "it's done when it's done" original IP Dragon Age.

As for your complaints about Bioware focusing on graphics... WTF. Bioware certainly doesn't skimp on their games, but bleeding edge effects are certainly not what they're known for.

As for SSBB... that was a megahit before it was even released. Expecting that level of success with a new IP on an unfamiliar system would be insanity. SSBB could focus on control with an electrified potato and it would have still sold at least a million copies. SSBB could do whatever it liked.


I've heard good things about NWN but I haven't played it, but I HAVE played Mass Effect and BGII and both games had the aforementioned issues. I like games with streamlined interfaces, solid supporting AI and varied and clever gameplay, none of which I found in either of the two BioWare games I've played. After two strikes, is it a surprise I'm not rushing out to try another BioWare game?

Graphics tend to play heavily into "narrative" and the delivery of a storyline (at least they do in modern games with million+ dollar budgets), but like I said in my post, I don't think that's BioWare's real complaint.

As for SSBB, the fact that Nintendo DIDN'T force motion controls into it says that even they realize that traditional games with traditional controls aren't a bad thing. The interview makes it sound like the Wii somehow forces players to endure games with zero depth or story for the sake of innovation when nothing could be further from the truth.

But from the sound of the interview, it seems like these guys aren't even acknowledging games beyond Wii Sports. Has he heard of/played No More Heroes? Has he collected all of the scans in MP3?

I think what rubs me the wrong way about this is that it's clear he HASN'T taken a look at the Wii's library, coupled with the fact that he seems to think that a game must be inundated with dialogue in order to have a "narrative" (an act of snobbery if I've ever seen one).

It just reeks of the same dismissive attitude many devs have toward the Wii. 



"I mean, c'mon, Viva Pinata, a game with massive marketing, didn't sell worth a damn to the "sophisticated" 360 audience, despite near-universal praise--is that a sign that 360 owners are a bunch of casual ignoramuses that can't get their heads around a 'gardening' sim? Of course not. So let's please stop trying to micro-analyze one game out of hundreds and using it as the poster child for why good, non-1st party, games can't sell on Wii. (Everyone frequenting this site knows this is nonsense, and yet some of you just can't let it go because it's the only scab you have left to pick at after all your other "Wii will phail1!!1" straw men arguments have been put to the torch.)" - exindguy on Boom Blocks