Smash_Brother said:
Terrible gameplay, poor UI design and worthless AI do are not forgiven under the "It's not your kind of game so STFU" clause. This isn't the act of paying a 450 pound woman to beat the crap out of you. It's playing a game. The former CERTAINLY involves a degree of personal preference in the criterion for enjoying the activity. The latter, however, has universal factors which are open to critique regardless of general preference, and it's with the experience of playing their games that I can point out the holes in their logic. I forget who said it in the other thread, but Epic shakes a fist at the Wii because it focuses on gameplay over graphics and BioWare is basically mimicking the act, since their games generally feature lack-luster gameplay and focus more on graphics and narrative. However, BioWare has less to complain about, since they don't build graphics engines AND they're making an RPG for the DS, so calling the Wii "not gaming" and basing their claims upon its focus on new types of gameplay is nonsensical, especially when even Nintendo routinely makes games like SSBB which use traditional control methods. |
What games do you like then? Seriously, Bioware games have terrific gameplay. Neverwinter Nights is still alive today by the virtue of its multiplayer and *shock* gameplay. The UI design with quickslots was fantastic for its time and the radial menu is neat and has made an appearance in tons of games. Jade Empire was another great game. Heck, my single complaint with Jade Empire is that I wished there had be more battles because I really enjoyed the combat. In an RPG, too few battles is almost unheard of. I'm definitely looking forward to the PC version of Mass Effect and to their "it's done when it's done" original IP Dragon Age.
As for your complaints about Bioware focusing on graphics... WTF. Bioware certainly doesn't skimp on their games, but bleeding edge effects are certainly not what they're known for.
As for SSBB... that was a megahit before it was even released. Expecting that level of success with a new IP on an unfamiliar system would be insanity. SSBB could focus on control with an electrified potato and it would have still sold at least a million copies. SSBB could do whatever it liked.







