Nuvendil said:
You imply this would solve Nintendo's primary problems and that the expectations built up over the years are teh cause of their problems. I would say that notion is false. And I don't care what their next home console is or what business model they use, if they repeat their mistakes with marketing, image, and brand management, it will fail. Just like the Wii U and just like the GameCube. That's their primary weakness and until they fix that they will always - always - fail. If you don't market, you don't succeed. It is that simple. Also, 3D Land and 3D World are perfect examples of how handheld and console games are not interchangeable; they are drastically different games with different concessions made in dificulty, length, pace, and level design to work with their platforms. In the case of such games, to satisfy all involved parties, they will still have to dedicate resources to two distinct versions or even just two different games. But another point is that the development issues would alreadly be highly aleviated if the two games used the same engine, which I do think they will have in place. And decades of consumer expectations are not going to change with one platform, especially if MS and Sony don't make the jump. And given Sony's current financial health, I highly doubt they will take the risk. Because if this model were to fail, it would be a very, very constly mistake. So if Nintendo starts this new model to challenge the old and Sony decides to stick to the old, Nintendo is a sitting duck for all kinds of criticism as well as counter-marketing from Sony. Sony stuck it to MS when they tried their DRM stuff, how much more willing will they be to stick it to Nintendo who is trying to force in a new business model they are not at all comfortable with? |
Actually I think 3D World would work great on a portable.
Just like Mario 64, Zelda: OoT, Zelda: MM and apparently Xenoblade work great on a portable too even though they were never designed to be played on a portable initially.
A good game is a good game, as long as a handheld has an instant sleep mode, the consumer is smart enough to be able to shut off the system at a snap of a finger if they need to.
In terms of business model I say just make it a non-factor. You want a really higher end console. Fine, make the base unit of the home version upgradable easily (let people stack them). Mobile processors really work well functioning in unison if Nintendo is using a mobile processor they could scale it up and down very easily.
Nintendo's job isn't to compete with Sony anymore, because they can't really. No one wants three "Sonys" on the market, there's already two. The fact of the matter is the whole "lets compete with Sony!" ship sailed the moment Nintendo allowed Microsoft to come into the business and gain a foothold. Once that happened the "Sony competitor" slot was filled.
I think Nintendo's role now will simply be to be an alternative to other platforms which are inundated with hyper violent games and make profit. I can't believe it, but I actually sorta agree with RolStoppable on something (sorta).







