| Mystro-Sama said: Because if it flops then the whole company is fucked. As opposed to if the home console fails then the handheld picks up the slack and vice versa. |
Why would that be different in a unifed platform structure?
If the iPod Touch has declining sales (which it does actually) does that mean the iPad and iPhone lines are fucked?
No, if anything it means low iPod Touch sales don't harm Apple one bit, the other side just picks up the slack. The software/app ecosystem of iOS is not hurt at all by low iPod Touch sales.
Whereas the Nintendo system ... if your console flops ... you are screwed in a lot of ways. Now your next five years of game development is "trapped" on a sinking platform with a dismal userbase ... see: Wii U and GameCube. Especially problematic when your console games cost more to develop than the handheld ones, so you effectively have a situation where your most expensive product is only availble to your smallest fanbase (not good).
All the success of the Game Boy Advance for example meant dick all for Super Mario Sunshine or Zelda: Wind Waker.







