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Soundwave said:
Captain_Yuri said:

That doesn't say anything about having the same games on both... It just says that all their devices have a common platform which allows developers to decrease development time because there is an unified OS... They don't face software shortages cause once the developers learn the coding, they can use it for all their iOS platforms...

And yes it does... As of right now, the developers had to learn the coding for handheld when it gets released and then when the console gets released, they have to learn new coding for it... This way, they don't have to learn new coding for it and whatever coding they have to learn for the handheld can be used on their console. That does not mean it will have the same games but it does mean that the development time will be decreased... Thats why developers can make games that work different kinds of hardware without having to relearn all the coding from the platform prespective... And here is the thing with apple, the hardware is not similar from the iphone 4 to the iphone 6 in terms of performance but since they both have a common platform the work on so developers don't need to learn seperate OS's when trying to make stuff for the iphone 4 or the iphone 6...


Knowing a platform's OS doesn't give you magic superpowers that allow you to make games in half the time or something. 

Even today if you want to make a big scale PS3 game, it'll take the usual 18-24 month still. Doesn't matter if you know every trick in the book about the hardware. 

That's not what Iwata is talking about, and that's not what makes the iPhone/iPad ecosystem work the way it does, the appeal of that setup and the reason the iPad has thousands of apps from day 1, is because not only is it easy to "port" apps, "porting" isn't even an issue, when you make an app for one device you literally have it so that it works on all three iOS platforms (iPad, iPhone, iPod Touch) straight away. 

THAT is different from how modern consoles and THAT would be a game changer for Nintendo if they adopted such a system. 

It doesn't give you superpowers but it does reduce game development time because you don't need to relearn the OS/Api when making games for handheld or console... The programming for both will be the same, just the hardware will be different...

I don't get what a ps3 game has to do with anything

That is exactly what Iwata is talking about... He said zero things about both platforms having the same games yet he said: "various form factors one after another because there is one way of programming adopted by all platforms"

I don't get how any of what he said ment same software on both platforms...



                  

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