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Materia-Blade said:
Soundwave said:
Materia-Blade said:

yes they are. the mix of better graphics, native 720p and 60fps early on already proves this.


There's nothing on the Wii U that's "miles" beyond Halo 4. 

There's two games in XCX and Mario Kart 8 that really look nice, but it's not that much different from Rogue Squadron II/III or Resident Evil 4 looking better than anything on the PS2. 

Games on Wii U should look better. It has a better GPU even at 350 GFLOPS, that's a full 40% improvement over the 360 with double the RAM and triple the eDRAM. Xenoblade X should look better than anything on the PS3/360. But it's not a generational leap either. 

Quite frankly the jump from N64 to Dreamcast is considerably bigger. If you read the Iwata Asks on the Wii U's development, Nintendo's main priority was limiting power consumption to about 33 watts -- that's what they spent most of their time on. 

"but it's not that much different from Rogue Squadron II/III or Resident Evil 4 looking better than anything on the PS2. "

Yeah, no. as I said, graphics + resolution + framerate. those don't lie.

the jump from nintendo 64 to dreamcast is also way bigger than ps360 to ps4, x1 and wii u.

There are a fair number of 720p/60 fps games on the PS3/360 anyway, it's not like that's anything super special in and of itself. 

Mario Kart 8 basically has no AA going on at all either. 

And yes I stand by it, I think XBox to PS2 is fairly the same thing as Wii U to PS3/360. 

Wii U is in no way, shape, or form in the same category as the X1/PS4. Nintendo could have had that class of system if they were willing to compromise on the 33 watt/console must be super small from day 1 thing ... they weren't. 

Halo 4 is better looking than any Wii U game save maybe Xenoblade X. I'd say its equal with Mario Kart.