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BruB said:
Well you have to think when Halo 5 releases the XONE would have probably sold around 14-15 million. With Exclusives on the new systems not exactly coming out every which way but where, Halo 5 could easy sell 7 Million launch week. Also I think Halo is a bigger franchise to most gamers .it's a game that would get mentioned in Tabloid news papers and non gaming blogs. Much like GTA . Uncharted is a a niche kind of slightly on rails type of game from past episodes . i have encountered. Uncharted does not have the clout behind it ,it's not a name in general gaming .it seems only relevant to Sony Gamers. Halo is a game Sony gamers have been craving for since Day one when launched on original XBOX.

So because of this i fell Halo 5 will will wipe the floor with Uncharted in the sales department. Regardless if Uncharted releases in 2015 or even early 2016 when the PS4 install base will be even bigger.

I reckon it's possible for a Halo 5 to sell to 60 -70 % of the Xbox One install base when you consider that the first game was selling at launch to 50 % of Xbox Owners .And this increased with Halo 2.

I can't see Uncharted selling to more then 30 % of the install base of PS4 , i would be surprised.

Also Halo is a game people track down later in a games cycle ,some one who buys a XBOX one in three years will probably want to get Halo 5 play it before playing Halo 6 or 7.

Anyone buying a PS4 in three years will look over Uncharted 4 . Halo is a long term seller ,it has legs

1: 60-70% attatch rate would be insane, and unheard of, especially for a fifth main installment of a series that has changed developers and suffered a decline in sales from its high point, not to mention sheer fatigue due to this being the 14th Halo game releasing, versus UC4 being the 5th.

2: Even if UC 4 "only" sells to 30% of the PS4's installed base at the time of release, that would likely be well over 10 million so that's an entirely moot point.

3: The UC games have great legs, I bought all of them about two or three years after they launched and the charts showed them moving really well for a long time, heck; our very own numbers show that the Halo series is clearly more front-loaded than the UC series. UC2 sold around 880k week one and has 6.6 million sales lifetime, UC3 sold 1.3 million week one and has lifetime sales at around 6.6 million as well while Halo 3 sold 3.8 million week one, 12 million lifetime, Halo Reach sold 3.7 million week one and around 9.7 million lifetime and Halo 4 sold 3.6 million week one and 9.4 million lifetime.

UC2 sold almost 200k last year after being on the market for six years while Halo Reach sold slightly less despite being on the market one year shorter. UC3 sold about 310k last year in its fourth year on the market and Reach about 255k in its fourth year on the market. This is really not an argument that works here.

A lot of people buying a PS4 in three years will get UC4 Platinum for 15$ and likely enjoy it a great deal and if developing trends are anything to go by; a larger portion of potential Halo buyers will avoid buying Halo 5, the figures are right above these lines.

PS: "With Exclusives on the new systems not exactly coming out every which way but where, Halo 5 could easy sell 7 Million launch week." The whole "exclusives are rare" argument works for the PS4 as well and 7 million sales "easy" sales in the launch week is an utter fever dream at best; that would be about twice as much as the biggest Halo launches in the past, there is not an iota of data or reasoning to be found behind such a claim.