Pikmin in my opinion needs a shot in the arm innovationally. It doesn't matter what system the game is on, but I need them to do something drastically different, not in tone or visuals, but in mechanics and scope. I think something better cut in a Metroidvania structure would be fitting. Bouncing from planet to planet or area to area creates a lot of disconnection. Just imagine an open world Pikmin with advancing abilities and cross crossing paths on the way to more substantial treasures, ship pieces, whatever.







