spemanig said:
|
Except Nintendo has tried to fill the void of GoldenEye many times with less success. Perfect Dark, then Resident Evil exclusivity, then Geist (lol), Metroid Prime, Zombi U, Bayonetta 2, were all supposed to kind take that mantle.
The thing about Bond is the character has flexibility that those other IP really don't. Bond can get away with being colorful for example ... because the character is kind of silly (any IP where a character named Pussy Galore, Jaws, and Xenia "Onatop" can exist has a wink, wink nature to it).
Bond is silly and juvenile yet serious and debonair at the same time. I dunno, there's just something about the Bond "universe" that people allow the character to go any which way and still be successful. That's why I think it had synergy with Nintendo's other brands.
Resident Evil? Bayonetta? Too violent straight up to vibe on a software ecosystem dominated by Mario. Metroid? Too slow, cerebral, boring. Ditto for Zombi U.
Another type of FPS that I think would do well for Nintendo would be something akin to Left 4 Dead ... it's a FPS, but it doesn't take itself super seriously. It's basically in other words a grown up version of Nintendo's "family fun" formula with Mario Kart. That's what the sweet spot that GoldenEye hit too, but Nintendo's never really recoginized this.
It's not as simple as just slapping violent IP on Nintendo platforms and saying "well Nintendo's got it figured out now" ... the problem is you need some nuance with approach too, not any violent IP will work.
It's not like a Bond game made today by Nintendo would have the same mechanics as a game from 1997 anyway, lol. Obviously it would be updated and play like a modern FPS, but actually games like COD are the ones that ape the Bond formula, they are all about the "walk into a room and shoot everything that moves", which GoldenEye popularized.