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As with any game, they need to justify their existence and their price. Often remasters just don't do that. Giving you the same game over again with minimal changes aren't enough to justify that game's existence from a consumer standpoint and bringing the game to a new audience also isn't enough.

(imo) There are two reasons to remake a game:
1. The game is unable to be purchased elsewhere:
ex. Grim Fandango, Homeworld, Xenoblade Chronicles
2. The game is significantly dated or has fixable flaws:
ex. Wind Waker, Homeworld, Phantom Dust, Ocarina of Time

Outside of that, it is hard for me to support remakes from a consumers perspective. Their audience consists of people who didn't care enough to buy the game the first time around and people who are fanatical enough to purchase the same game multiple times, neither of which are particularly good target audiences imo.

There are also more minor concerns such as development time that could better be spent elsewhere, lack of new experiences on new consoles and value concerns (which aren't universal complaints, but still widespread enough to mention).

Overall, I don't think the complaining about remasters is going away any time soon and I don't think that it should. The fact that publishers aren't delivering what a lot of consumers want (vocal minority or not) is always something worth speaking about. While this is obviously an opinion, that does not invalidate these sentiments...