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Captain_Yuri said:
Soundwave said:
Captain_Yuri said:

If its not going to be the same specs, then can't make games for one and sell it on both cause then they will be bottlenecked by the handheld which will make people not get the console cause if its 2-3 times more powerful than the handheld, that means it will cost more than the handheld and if the console has the graphics of the handheld, then people will just buy the handheld.

You don't seem to know much about hardware and how it all works now do you...? The handheld will most likely be weaker than the wiiU because it will have to be priced less than $200... And it is bottlenecked by the battery... The handheld won't run on magic to provide as much power as the wiiU while costing less than $200 plus having all the stuff like a screen and etc

And thats not a good thing if a "next gen" console is still weaker than the weakest of the two leading current gen consoles... The bad press will be all over it

I am not expecting a ps5 killer... I am hoping for a console that is close enough to a x2 but a bit weaker and lower priced that is made to be third party friendly and they will pay some like Rockstar to port their games onto the NX. If this is going to be similar to the Wii, then the whole concept that you are arguing is heavely flawed because the wii brought the casuals a new way to entertain themselves... If all this does is have the same games on both platforms, then guess what? Thats not even close to being the samething as what the wii did...


Actually we've had many discussions about the state of mobile tech here. Look up my Tegra X1 thread. I think that'll be an eye opener for you that mobile chip can run Crysis 3 already and is shipping in a microconsole in a couple of months for $199.99 (with 3GB of RAM to boot). This is a chip that will be in tablets and phones even too. 

The home version could have 2-3x the grunt power but because it doesn't need to have an LCD touch panel or battery, that more than offsets the cost of having more RAM + triple the chip. 

Games scale 3:1 fairly easily too, many PC GPUs do it all the time, developers make the same game run on various different GPU targets all the time, having two fixed scales will be easy for them. 

I think will share games. The portable versions will run at 960x540 to 1280x720 and the home versions will be at 1080p. It will could be a nice sized upgrade on the Wii U too, probably close to the XBox One in a very small form factor at only about 15-16 watts power consumption. 

Yea, just by that statement, its pretty obvious that you don't know much... The thing with the whole Nvidia Shield is that Nvidia makes all of the parts where as with Nintendo, they have to get the licenses in order to use those parts in their systems and pay a royalty... Nvidia shield doesn't need a royalty or anything because Nvidia makes everything... And not to mention that it doesn't need a screen and etc

And yes but while it won't have the screen and etc, it won't be able to have 3 times the power or triple the chip because its not that cost effective

And heres the thing... Developers have to put extra amount of effort to make sure that PCs are capable of doing that and the reasons PCs are capable of doing that is because they have a wide range of specs. It won't be a fixed scale when it comes to the NX because while the hardware itself is the same, that doesn't mean all games will have the same res because its game dependent.. You can't expect the same res from a game like xenoblade to a game like Smash Bros

Just exactly how do you expect... A console that is weaker than the x1... To do 1080p... When the x1 can't even do 1080p...? And how do you expect it to do 1080p with 16 watts of power...?

Dude relax for starters. Take a deep breath. Nintendo won't be using Nvidia obviously, I'm just using them as an example of what modern mobile SoCs can do right now (let alone where they'll be at in 2 years time). Wii U level graphics on a mobile processor in even a low cost $200 price point is possible *today*. That's all I'm saying. Nintendo will like work with their traditional vendor partners in ARM and AMD, but they should be able to get a chip similar/even better especially if we're talking a spring 2017 launch for the handheld variant or so. 

16 watts I'm getting from the NX SOC being about 5 watts for a single SOC. That's about the top end power envelop you can have for a chip and still put it into a mobile form factor and have decent battery life. So if Nintendo has a SOC of about 5 watts, lets say, putting 3 of those into a box gets you 15 watts or so. 

Again I don't think Nintendo really cares about matching the X1, for their OWN games, that would be enough to hit 1080p though I would think most of the time. The other issue that the X1 has is its eSRAM buffer at 32MB isn't big enough to do 1080p easily I think. Who knows. Nintendo could have something like 48MB or 64MB of eDRAM for their home NX version, that makes 1080p a helluva lot easier. 

The A8x Apple processor drives a display that's 2028x1536 resolution (iPad Air 2) ... that's far higher than 1080p. Put three of those A8 SOCs into a console like box and you would have a pretty damn powerful console even right now and that would only consume about 15 watts of electricity. Give it some eDRAM and it would outperform a Wii U. By 2017 Nintendo will be able to get themselves a SoC far better than the A8x (it will be ancient by then).