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Captain_Yuri said:
Soundwave said:
Captain_Yuri said:

Yea cause Japanese third party and indie games games totally sells consoles/handhelds/noticable software in the west... *Looks at MH* And by third party, I obviously mean games like Cod and GTA and etc

Also, that argument is so heavly flawed because you are assuming that people would actually pay $60 for games with handheld graphics which they won't because who on earth would pay $60 for the handheld experience when you can pay $60 for a console experience on the ps5/x2 or ps4/x1? And not only that... The overlap is signifiantly higher than 50% because the wiiU only really targets Nintendo fans and nothing else... I am thinking its more like 80-90% overlap...

And thats not really benifical because the customers won't be paying $60 for the handheld experience... Specially if its on TV... The price will be less than that ($40) and not only that, the sales will be a lot less than that

I do agree that some games could sell more if it had the 3ds install base but the install base of a single platfom will be much lower than wiiU+3ds because there is no overlap and the console will be using handheld parts if its anything like ur suggesting which = butching the market place

The unified platform with the same specs and same games on both the handheld and console is the second worst idea I have ever heard


It doesn't have to have the same exact specs. Home NX could be 2-3x the horsepower of the Portable NX, it could even literally be 3 of the same system-on-chips (SOC) placed onto one die for the home version whereas the portable version is just 1 SOC. 

I actually think the next Nintendo handheld will be fairly powerful ... for a handheld. Think Wii U graphics, maybe even slightly better (more modern CPU/GPU architecture, more RAM). 

Then the home version can be 2x-3x that ... which begins to approach an XB1 perhaps. 

I don't think Nintendo really cares about competing head on with Sony/MS, I think they believe (and have said so many times) that their role in the industry is to create new ways to play and do something different. So if you're expecting a PS5 killer I think you'll be dissapointed. This is going to be more similar to the Wii IMO. 

If its not going to be the same specs, then can't make games for one and sell it on both cause then they will be bottlenecked by the handheld which will make people not get the console cause if its 2-3 times more powerful than the handheld, that means it will cost more than the handheld and if the console has the graphics of the handheld, then people will just buy the handheld.

You don't seem to know much about hardware and how it all works now do you...? The handheld will most likely be weaker than the wiiU because it will have to be priced less than $200... And it is bottlenecked by the battery... The handheld won't run on magic to provide as much power as the wiiU while costing less than $200 plus having all the stuff like a screen and etc

And thats not a good thing if a "next gen" console is still weaker than the weakest of the two leading current gen consoles... The bad press will be all over it

I am not expecting a ps5 killer... I am hoping for a console that is close enough to a x2 but a bit weaker and lower priced that is made to be third party friendly and they will pay some like Rockstar to port their games onto the NX. If this is going to be similar to the Wii, then the whole concept that you are arguing is heavely flawed because the wii brought the casuals a new way to entertain themselves... If all this does is have the same games on both platforms, then guess what? Thats not even close to being the samething as what the wii did...


Actually we've had many discussions about the state of mobile tech here. Look up my Tegra X1 thread. I think that'll be an eye opener for you that mobile chip can run Crysis 3 already and is shipping in a microconsole in a couple of months for $199.99 (with 3GB of RAM to boot). This is a chip that will be in tablets and phones even too. 

The home version could have 2-3x the grunt power but because it doesn't need to have an LCD touch panel or battery, that more than offsets the cost of having more RAM + triple the chip. LCDs and even batteries are more expensive than chipsets. The home and portable version will probably be about the same price. 

I don't think Nintendo is neccessarily hamstrung by the 'portable must be $199!' rule anymore either ... iOS/Android and New 3DS give them plenty of options now to get their content to kids/cheapo parents. The new handheld could be more like $229-$250 even to start with and aim at a more upmarket audience initially (so long as they don't launch with only Nintendogs, lol). 

Games scale 3:1 fairly easily too, many PC GPUs do it all the time, developers make the same game run on various different GPU targets all the time, having two fixed scales will be easy for them. 

I think will share games. The portable versions will run at 960x540 to 1280x720 and the home versions will be at 1080p. It will could be a nice sized upgrade on the Wii U too, probably close to the XBox One in a very small form factor at only about 15-16 watts power consumption. 

And paying Rockstar ... not happening. Just get a XB2/PS5 dude if that's what you want. Rockstar will never support Nintendo in a big way. Content wise their games are just too far removed from Nintendo's family friendly schtick to ever motivate Rockstar to take a Nintendo platform seriously even if all other things were equal.