Captain_Yuri said:
If its not going to be the same specs, then can't make games for one and sell it on both cause then they will be bottlenecked by the handheld which will make people not get the console cause if its 2-3 times more powerful than the handheld, that means it will cost more than the handheld and if the console has the graphics of the handheld, then people will just buy the handheld. You don't seem to know much about hardware and how it all works now do you...? The handheld will most likely be weaker than the wiiU because it will have to be priced less than $200... And it is bottlenecked by the battery... The handheld won't run on magic to provide as much power as the wiiU while costing less than $200 plus having all the stuff like a screen and etc And thats not a good thing if a "next gen" console is still weaker than the weakest of the two leading current gen consoles... The bad press will be all over it I am not expecting a ps5 killer... I am hoping for a console that is close enough to a x2 but a bit weaker and lower priced that is made to be third party friendly and they will pay some like Rockstar to port their games onto the NX. If this is going to be similar to the Wii, then the whole concept that you are arguing is heavely flawed because the wii brought the casuals a new way to entertain themselves... If all this does is have the same games on both platforms, then guess what? Thats not even close to being the samething as what the wii did... |
Actually we've had many discussions about the state of mobile tech here. Look up my Tegra X1 thread. I think that'll be an eye opener for you that mobile chip can run Crysis 3 already and is shipping in a microconsole in a couple of months for $199.99 (with 3GB of RAM to boot). This is a chip that will be in tablets and phones even too.
The home version could have 2-3x the grunt power but because it doesn't need to have an LCD touch panel or battery, that more than offsets the cost of having more RAM + triple the chip. LCDs and even batteries are more expensive than chipsets. The home and portable version will probably be about the same price.
I don't think Nintendo is neccessarily hamstrung by the 'portable must be $199!' rule anymore either ... iOS/Android and New 3DS give them plenty of options now to get their content to kids/cheapo parents. The new handheld could be more like $229-$250 even to start with and aim at a more upmarket audience initially (so long as they don't launch with only Nintendogs, lol).
Games scale 3:1 fairly easily too, many PC GPUs do it all the time, developers make the same game run on various different GPU targets all the time, having two fixed scales will be easy for them.
I think will share games. The portable versions will run at 960x540 to 1280x720 and the home versions will be at 1080p. It will could be a nice sized upgrade on the Wii U too, probably close to the XBox One in a very small form factor at only about 15-16 watts power consumption.
And paying Rockstar ... not happening. Just get a XB2/PS5 dude if that's what you want. Rockstar will never support Nintendo in a big way. Content wise their games are just too far removed from Nintendo's family friendly schtick to ever motivate Rockstar to take a Nintendo platform seriously even if all other things were equal.







