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To be real I think in 3-4 years, mobile might be Nintendo's no.1 money making segment.

It will be a main part of their business and software output not just some side thing.

The one good about that maybe is that some Nintendo sub-series'/IP that might otherwise have been gone to the retirement pasture may not actually get a chance to be brought back.

Duck Hunt, Touch Zelda, Mario Party, Kirby Canvas/Rainbow Curse, Touch/Tilt Yoshi, Mario Vs. DK, Punch-Out!, Ice Climbers, Steel Diver, Advance Wars, Wario Ware, Nintendogs, Kid Icarus, Diddy Kong Racing, Panepon (Tetris Attack), Pokemon Snap!, etc.

Mobile might be a second lease on life for some of these IP. Given a choice between not having them at all versus having them, I'll choose having them on iOS. 

3DS has a large userbase, but sure as hell hasn't meant dick squat when it comes to quenching my Advance Wars hunger. The problem is the $40-$60 package software model is still very archaic and only certain types of games get greenlit. iOS/Android titles are much lower risk, even if one flops, it hurts about as much as a paper cut to Nintendo, nothing serious.