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This article is perplexing. Xbox One has a more to the code API that is being rushly ported to the PS4 as it is. The only downside is these rush ports lack AF as a result, and are using Direct X emulation on PS4. That's only for multiplats that don't fully utilize the system. The ones that do are coding to the medal as it is, which Direct X 12 would lead to a performance loss when compared to coding to the medal. I can see many developers focusing there efforts on the PS4, then quickly porting to DX12 for Xbox One and PC. This makes the most sense financially and will could actually see this hurting the Xbox One in the long run.