By using this site, you agree to our Privacy Policy and our Terms of Use. Close

I will admit, the lack of mystery so far has tempered my excitement for the game a bit. In XenoBlade Chronicles, the world itself, the Mechonis and Bionis, always loomed over you and presented the fact that there was something bigger at work that you needed to figure out.

Even on a smaller scale, there was a sense of progression within the layout of the world, that you needed to go to the very top of the Bionis to find the most advanced race and find answers. Only then to cross into the dreaded Mechonis on a suicidal mission for revenge.

XenoBlade Chronicles X, on the other hand, has plopped you on a big planet with a home base and some mechs. Each area on Mira doesn't seem like a progression, but only different landscapes.

The arrival of the squid woman has offered some new wrinkle to the story at large, and I do know that the studio will no doubt have some grandiose epic. But until then I'm curious to what grand purpose we have for being on Mira, and what twists and turns we'll take once we start the adventure.