fatslob-:O said:
Those 3GB of RAM are likely the crappy LPDDR3/4 modules or the worthless DDR3/4, go GDDR5 or go bust ... Plus multi-socketed rendering has some issues too like stutter, scalability, or other problems ... TBH, I would look at some of Intel's offerings if I were Nintendo. A dual core Haswell CPU with an oversized Intel HD gen 7.5 would do just wonders for Nintendo's aim. They'd also get some nifty features like conservative rasterization and raster ordered views ... |
None of that stuff would work in a handheld. So I don't see it being an option for Nintendo, they will likely want to use the same/similar components for both hardware.
Not only will it allow for easier porting but it will allow them to command lower prices on said components because they'll be ordering so many of them (for both the home and portable versions).







