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Mr Khan said:
It's an arcade shooter. It's a totally different beast than No Man's Sky and comparing the two is more than a little ridiculous.

Pretty much. It's not even like No Man's Sky is a genre that wasn't around when the first Starfox came out either: it's basically Wing Commander or TIE Fighter for the modern era (which for the record is not a bad thing).

spemanig said:


It being an arcade shooter doesn't mean it shouldn't be compared to No Man's Sky and the like. There's no reason an arcade shooter in this day and age should be confined by a design philosophy stuck in the 90's. There's nothing stopping a game as grand as No Man's Sky from having mechanics to make it an arcade shooter.

I disagree. What makes an arcade shooter an arcade shooter is that it is tightly designed to provide continuous action, escalating challenge, and a method of improving your score. An open world design, especially a procedurally generated one, is anathema to all of the above. And if you turn the all-range mode sections of Starfox* into massive arenas, you'll lose the arcade qualities: the design will feel bloated, the challenge will be uneven, and most importantly score attacking will be impractical because the levels will take too long to complete.

If you're asking Nintendo to make Starfox into a more ambitious title than a mid-90's game, few will disagree with you. But since you're asking them to make it into a different genre, I can't agree.

 

*I already hate those sections, for the record. They already feel slower and more bloated than the on-rails sections, and make me feel like I'm playing a different game.