Cobretti2 said:
Nuvendil said:
Cobretti2 said: I hope we get no fusion as it will be well under powered to run better than PS4 gfx on a home console that Nintendo's next system will need to beat in order to be relevant. Unless they planning to create some engine that downscales and turns off gfx settings kind of like PC gamers can do but do this automatically. |
I suspect that is exactly what they are doing. I think, but can't be sure, that Super Mario 3D World and Super Mario 3D Land, for example, run on essentially the same, highly scalable engines. <-Scratch that, It's not the same engine : P .
If they make development environments similar and their engines scalable, it will make transitioning back and forth from handheld to console development much easier, which will allow for maximum efficiency as well as crossplatform games where it makes actual sense.
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yer but has Nintendo ever been this forward thinking? All their games still don't have Anti Aliasiing lol so many jaggies. Automatic scalable grafix settings may be too much for them.
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Scalable resolution (say 540-720p for the handheld + 1080P for the home TV version) and a few extra effects I imagine they could do without much fuss.
The N64 RAM pak sorta did this already.
It's probably a hell of a lot cheaper/easier to do this than make say two entirely seperate versions of Smash Brothers for the Wii U and 3DS for instance.
Probably will also be very appealling to third parties ... support Nintendo now doesn't have to mean "well can you make us a handheld game? Good, now please make games for our console even though it has a very small userbase too please" ... third parties can just make one basic version, scale it up and down fairly easily and check off the "Nintendo" box on their to do list without the fuss of today.