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Materia-Blade said:
 

Lt's see what's wrong with your post.

The wii u isn't "dodgy" to program and never really had support at the same time ps4 and x1 were getting more support before even releasing. Those are facts.

"Sony lost exclusivity on Final Fantasy and Metal Gear Solid series; this is easily among the biggest software news in two decades."

How is that big software news? I'ts just two games going multi.

"Number two; what incentive did 3rd parties have to develop for and publish on the Wii U?"

The same incentive they have to develop and publish for ps4 and x1.

"The Wii crashed completely while the PS3 and 360 kept on going"

It took the wii what? 5 years to start selling low? that's not crashing. And ps360 kept going, but they never soared in the first place.

"the combined installed base of the PS3/360 and a decimated Wii concept made it a no-brainer for most and 3rd party games kept on selling well on these platforms"

For wii too. But games can't sell if they don't exist. Wii had plenty of third party releases up to 2010. It's hard to sell third party games after that when third party games aren't releasing.

"it is due to Nintendo being forced early into the 8th gen when the Wii crashed and a succession of really poor choices"

Again, wii didn't crash. You think 6 YEARS after the predecessor is being forced early into the next gen? that's one year later than previous nintendo consoles. The gamepad is no mistake. I would particularly make something different but how can you say a controller with extra features is a mistake? It's no different than a controller with new buttons: everything you already are used to is still there and the new stuff is optional.

What I see is a console that had no reason to be ignored by third parties but is being ignored anyway. And not only that, the third parties also insulted the console's fanbase several time and people like you agree with them. A company blaming the consumer and getting away with it is an absurd that only happens on the gaming industry.


What exactly are you doing while reading my posts? You're even answering statements I never made.

1: I never said the Wii U was dodgy to develop for; I said that "And did you miss the part where the PS3 lost a bunch of support due to slow start, being a year after the 360 and being dodgy to program for?" How on earth did you manage to turn that into "The Wii U is dodgy to develop for"?

2: Yes, the PS4 and X1 got more support from the beginning because their predecessors showed that PS and Xbox could sell 3rd party software really well, even far into their lifecycle while the Wii was completely irrelevant at this point (and long before that, even). This is a huge part of my point and you managed to miss it twice now; the Wii name had faded into obscurity and the PS3 and 360 kept on going, regardless of the reason behind the Wii's fading away, the fact still remains that it had actually faded away. Can I make that more clear? That is why the PS4 and X1 got games from the start; developers knew that they would move software, the PS4 already has 28 million sellers after only 16-17 months on the market, the One has 18 million sellers after the same amount of time and the Wii U has 9 million sellers after 28 months on the market, why do you think the PS4 and X1 got good support from the start again? I don't feel like explaining this very logical assumption on the developers' part one more time.

3: "It's just two games going multi." It was one of the defining franchises on the PS consoles and the most successful JRPG (and RPG in general) series in history with 110 million + sold, with the vast majority of that being on PS consoles and PS exclusive, that's like calling Mario Kart unimportant and MK has actually sold less than this. That's utterly ridiculous to write.

4: No, no one had the same incentive to develop/publish for the Wii U as they did on the PS4 and X1, due to; Wii becoming a non-factor and not a shred of a natural generation bridge to walk across, clinging to another chipset die and coming off of a market leader that showed a poor ability to move traditional 3rd party games in any number. It is not the same in the slightest and this is a well known fact to every single user on this forum, which includes you.

5: The Wii sold around 16.5 million in its first full CY on the market, followed by an immense 24 million the year after, 21 the year after that and 17 million in the fourth CY, and then stumbled down to 11 million in its fifth CY, this is not normal behavior for a market leader and the competition kept on growing for all of these five years, peaking in year 6 and 7 respectively (if I recall correctly), while the Wii peaked in its second CY. That is what I call a crash, especially compared to the competition. The fact that it sold quickly and sold a lot is easily trumphed by the fact that it disappeared so quickly compared to the others, and especially other market leaders and the fact that it did horribly at selling most traditional 3rd party games (which was, of course, ususally blamed on the developers themselves). I know people like to pretend that the Wii followed a completely normal sales curve for a market leader; it really, really did not.

6: PS3 and 360 didn't need to soar into 1st place; they sold mountains of 3rd party software while around 35-40% of the total software sales on the Wii was 1st party titles and practically every big multiplatform franchise and series did really poorly (Call of Duty is the very best example here) despite the advantage in installed base all along. It is a real no-brainer to see why the developers have opted the way they have all this time.

7: Even the 3rd party titles the Wii did get, sold horribly almost without exception, this is not developer incentive; this a huge red flag. Game development is not a charity and no one owes any console manufacturer anything for past deeds.

8: By the time the Wii U launched six years after the Wii, the Wii had simply vanished even from the memories of the industry and sold next to nothing, this is unheard of for a market leader. The PS2 sold over 30% of its lifetime sales after the PS3 released, for a quick comparison. And, of course they were forced, since when does market leader fade into obscurity while the competition keeps growing and then release their next console a year before the others? Again, this is not normal for a market leader; not even close.
One year later than previous Nintendo consoles, you mean the Gamecube and N64 that were all soundly beaten and nowhere near the top? Once more; the Wii was the market leader, it did not reflect this in its curious sales curve and developers took note of this very obvious and crystal clear phenomenon.

9: I have said all along that the Gamepad was a mistake; you disagree, that doesn't make you right and me wrong. If anything; the sales figures, despite huge releases and even advertising show that I am more likely to be correct in thinking that Gamepad has made the Wii U a bipolar product that largely misses two markets rather than appeal to them. How can I say that a controller with extra features is a mistake? That's really easy; the Gamepad is perceived as a pale knock-off of tablets, sporting poor resolution, unimpressive battery life and buttons and sticks on it and they went so far as to try to make TV remote functionality an actual sales point. Not to mention the fact that even Nintendo themselves have done a poor job at making proper use of the controller even after all this time and it still isn't available for purchase and you can't even have two playing on unit each at once, which is truly strange for a company that has made their fortune on local multiplayer and even used this as a sales angle in almost all their commercials all along.

10: The reason it is being ignored by 3rd parties have been listed above and I don't want to spend any more time repeating myself. Where did I agree with developers insulting Nintendo fans? When and where did they insult Nintendo fans to begin with? Please, do show me.

11: 3rd parties are not first and foremost blaming consumers; they like the consumers, they are blaming Nintendo for not making an effort to draw in developers of any kind or trying to offer a decent developer environment for over two decades and for building hardware tailor-made to sell Nintendo games first and foremost and for, twice in a row now, forcing developers to bifurcate their programming efforts if they want to include Nintendo in the multiplat development process. Pair this with sales of games that have been released and have sold incredibly poorly; there is no huge mystery here but one cannot see what one does not want to see.
And before you use ZombiU as an example of a success for a 3rd party developer on the Wii U; read about Ubi telling how it was "not even close to being profitable", even at the relatively high sales it achieved.

Take your time and read what people actually write and if you want to start your posts by pointing out how badly flawed mine is; make sure you have actual arguments to present rather than this. If you keep responding in the same fashion; I see no point in spending any more time on this at all.