| Super_Boom said: Yeah, I'd definitely agree with that, at least for the recent games. Speaking of difficulty, I actually went back and played Heartgold this past year, and at least compared to Y, I found it pretty challenging. I started playing the game with a shuffling team like in Y, and my team was only in the late-30s by the time I got to the Elite 4. I changed my way of playing again, and focused on one team after that. Although the grinding was annoying, I actually felt accomplished after I beat Red. I definitely think a difficulty option would be a great idea for the games. Hopefully nothing as grindy as HG, but a stat or level bump to all enemies would make it a lot more engaging for veteran players. Something like HG's Red too. As annoying as it was to get in all that grinding to beat him, I actually feel accomplished when I look at the achievement ribbons on my HG team. |
What has always frustrated me is when you run into those trainers that have like, two Pokemon which they forcefully prevented from evolving. Why is that a thing?! There should be fewer trainers, but make each one of them more unique and have a full 6 Pokemon party...I would rather fight one trainer like that than three trainers with two pokemon.
Also, quests should be a thing. Not sure what that has to do with anything, but give me a few quests in every town and I will be a happy man. Quests making events trigger and dynamic weather and whatnot would give the series some much needed variety and introduce more character into the world and the minor characters in the world.







