sc94597 said:
curl-6 said:
Well, they already have GBA games on the Wii U, and those run at an even lower resolution than the DS, just 240x160.
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http://nintendoeverything.com/more-gba-wii-u-virtual-console-details-brightness-smoothing-resolution-manuals/
GBA games were artificially brightened back in the day – VC games have been altered to compensate for the over brightening – With the GamePad, it will seem noticeably darker – On TV, most probably won’t notice – Can smooth the screen with GBA VC games – GBA resolution was originally 240×160, meaning it is blown up considerably when brought to the TV and the individual pixel placement is incredibly noticeable – The picture will be smoothed when activating the feature – All diagonal lines will look less blocky and curves will look curved – Activate in real time by pressing down on the right stick – Games don’t take up the whole screen – Instead, it’s a block of 1620×1080 – Virtual Console settings menu will let you choose Original Resolution, which runs on the TV screen – Upscales it to the largest whole factor it can on the screen – 1440×960 making it 6×6 pixels for every 1 original pixel – This doesn’t affect the resolution on the GamePad – Not possible to run a toggle in real time for this – Touch the small “?” icon on the GamePad screen to bring up the game’s manual – Can scroll through the pages using the touch screen on the GamePad – Zoom in as well – Can view the manual while still playing the game on the TV screen
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I actually have a few GBA games on Wii U, like F Zero Maxiumum Velocity and GP Legend, and I can play them without edge smoothing just fine. Yeah, you can see individual pixels, but I'm a child of the SNES generation, so this is nothing new to me. ;)