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sc94597 said:
curl-6 said:

Well, they already have GBA games on the Wii U, and those run at an even lower resolution than the DS, just 240x160.

http://nintendoeverything.com/more-gba-wii-u-virtual-console-details-brightness-smoothing-resolution-manuals/

 GBA games were artificially brightened back in the day
– VC games have been altered to compensate for the over brightening
– With the GamePad, it will seem noticeably darker
– On TV, most probably won’t notice
– Can smooth the screen with GBA VC games
– GBA resolution was originally 240×160, meaning it is blown up considerably when brought to the TV and the individual pixel placement is incredibly noticeable
– The picture will be smoothed when activating the feature
– All diagonal lines will look less blocky and curves will look curved
– Activate in real time by pressing down on the right stick
– Games don’t take up the whole screen
– Instead, it’s a block of 1620×1080
– Virtual Console settings menu will let you choose Original Resolution, which runs on the TV screen
– Upscales it to the largest whole factor it can on the screen
– 1440×960 making it 6×6 pixels for every 1 original pixel
– This doesn’t affect the resolution on the GamePad
– Not possible to run a toggle in real time for this
– Touch the small “?” icon on the GamePad screen to bring up the game’s manual
– Can scroll through the pages using the touch screen on the GamePad
– Zoom in as well
– Can view the manual while still playing the game on the TV screen

I actually have a few GBA games on Wii U, like F Zero Maxiumum Velocity and GP Legend, and I can play them without edge smoothing just fine. Yeah, you can see individual pixels, but I'm a child of the SNES generation, so this is nothing new to me. ;)