torok said:
As I have a Vita and a PS3, I can assure you that's a bullshot with way more AA and effects than the Vita game. Vita's Killzone isn't on par with Killzone 2 yet. This shot has almost as much effects on the screen as KZ2 (that still beats most shooters in visuals even today). That's a real shot of the game:
It looks good, it is the best mobile/handheld looking game by far. But this is an in-game shot: it doesn't have the filters and shaders of KZ2 (in the bullshot) and it's more aliased (even if this shot is resized, getting a free AA in the process). KZ: Mercenary also doesn't run at native resolution. When you moves, the game decreases the resolution to get 30fps. It's unnoticeable because you are moving. Stop moving and the game goes for native res and decrease to sub-30 fps. Now, unnoticeable because you aren't moving. I'm not saying it isn't an achievement: the game looks better than any Android, 3DS, Vita or iOS game by far. It's PS360 quality, almost. But it still isn't on ar with a 2009 PS3 game. Vita's chip is outdated, but it's biggest advantage is that they used a custom memory architecture, giving it around 13GB/s, way more than most mobile chipsets (probably on par with Tegra K1 and Wii U). But again, Tegra X1 can run PS360 ports as Wii U can because they are more powerful. CPU intensive games could be a challenge because they have weaker CPUs and they would have to make concessions in AA to fit the lack of ESRAM or other resources (Cell). |
I'm almost 100% certain Nintendo will use a custom memory architecture for their Fusion portable/home variant too. Nintendo loves them some custom memory architecture.









