torok said:
Creating a Fusion consoles that runs games at a lower resolution outside isn't feasible. Decreasing resolution won't give you necessarily a direct increase in performance because you can be bottlenecked in other areas. Despite that, an ARM CPU is too weak for a home console. What we saw with the Shield is only a machine running games that were ported from the 360, that's turning 10 years old now. That's why we saw Crysis 3, MGR and Borderlands instead of Shadow of Mordor or Ryse. |
They showed the Unreal Engine 4 Elemental engine running on the Tegra X1 during its unveiling. This is the same demo used for PS4/X1 (not PS3, PS3 can't run that). At 10 watts (versus 100+ watts for the XBox One).
https://www.youtube.com/watch?v=CcU56Q9vu84&t=320
They've also demoed games running on the Tegra X1 at 1080p, 60 fps. Not sure if the Wii U could run the same thing. I think the Tegra X1 is more powerful than the Wii U.
To be honest I think if XBox 360 had double the horsepower it could run a lot of the X1/PS4 games ... at 540p. It's able to run things like Destiny and other PS4 ports reasonably OK.
The problem is there aren't really any Android mobile games that would use this kind of horsepower, they're all kinda crappy $1/freemium games. But if you look at what the Vita accomplished with Killzone, a modern mobile GPU like the Tegra X1 absolutely demolishes the Vita chip.

This is Killzone on the Vita. That could pass for a PS3/Wii U game ... certainly not the highest end one, but it's alright looking. But it shows what a developer can do with a mobile chip when they're just working on one spec rather than having to make it work on eight different tablet/phone models. And the Vita is terribly outdated today, and will be even moreso by 2016.







