Zkuq said:
You're forgetting optimizations. I believe Unity can't quite handle that automatically. Other than that it should be very simple though... |
True this is mostly unoptimized code. However We´re not talking about demanding games here (smaller Indy games aka not AAA/high fidelity games are made in Unity) so in most cases there will be no need to optimize
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| Yup...RO friggin rocked |







