spemanig said:
It doesn't matter how the weapons compare to other games. His weapons were perfectly suitable for the game he was in, and that's all that matters. They didn't suck, they just had no margin for error. You were perfect, or you were punished. And it wasn't some impossible herculean task to overcome those obstacles. There was absolutely no room in that game more difficult than the rooms in the Savage Labyrinth. |
I forgot to mention, great original post. It's nice to see people out efforts in.
I don't disagree with most of what you're saying, I do disagree with the thought out into Zelda 1's balancing. Yeah there were a lot of easy parts, but the game didn't have save states until the virtual console version, it would kick you back to the beginning of the level with no expendable items and three hearts forcing you to leave the dungeon and restock before attempting it again, in whole. There were rooms that were immensely difficult placed in mid-level dungeons that were almost as difficult as the final boss of the entire game. It is just a matter of throwing enough enemies on the screen, and while they are beatable, they are among the most difficult challenges in any Zelda game by far. Nothing in later games rivals them except for that death mountain dog person with the axes in Zelda 2.
I describe myself as a little dose of toxic masculinity.







