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fatslob-:O said:
curl-6 said:

1. Every rule has a few exceptions. Doesn't change that new IPs generally sell less than established brands. Fo every new IP takes off, there are several that don't.

2. Hardware updates never proved any obstacle when I got my second Wii modded in 2012. And don't make the mistake of assuming Wii owers are all casuals; there's tons of homebrew and hacks available for it, custom patches, region code circumvention, emulators, homebrew games...

3. NA is still the biggest gaming market.

1. Those are not franchises yet but how did Heavy Rain, Alan Wake, Dark Souls, Darksiders, and The Last of US succeed despite been new IPs ? Xenoblade wasn't the only one that had to prove itself but many others did as well ... 

2. I don't hardly even use the term "casual" since the idea behind it is silly. I merely hinted that they were less "educated" on console hacking and online trends show for it ... 

3. It is but it doesn't change that the vast majority of it's sales came from it's first year in NA ...

1. For every new IP that is a success, there are many that don't make it.

2. There were still enough tech-heads for there to be a quite a bit of homebrew content available though. Wii modding was not rare, or difficult. Nintendo didn't exactly make it hard to break into.

3. It was still a limited release though.