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DerpSandwich said:
zorg1000 said:
DerpSandwich said:
One problem with a unified console (I assume you mean both in one) is that a likely outcome would be the thing being too costly to sell a lot, or too weak to be appealing. Both of those factors could affect sales. If done right, though, it could help shave off waning interest on both fronts and combine them into one profitable platform.


No, I mean 2 seperate devices that share the same architecture, operating system, online infrastructure, software library and allows cross-buy/cross-save.

A handheld that is a moderate improvement over Vita in terms of specs, similar to 3DS compared to PSP. A device that can handle Wii U level visuals on a small screen and lower resolution.

A console that is a moderate improvement over Wii U in terms of specs, similar to Wii compared to GC. A device that can handle Wii U level visuals with some extra effects and a higher resolution.

Since these devices would share so many similarities in terms of hardware, it would be easy to scale games up/down to one another and since they wouldn't be releasing completely seperate games for two completely different pieces of hardware, they would be able to significantly improve their software output.

Either of these devices could realistically retail for $199.99 at a profit in 2016/2017, assuming they don't go for extras that jack up the price (3D, Gamepad).

Even with two devices I feel like the same issues would apply.  People are already unhappy with how weak the Wii U is; making it two entire generations behind the competition is going to make people furious.  And buying both systems would still be a big investment, yet you're investing for hardware that isn't that great.  I feel like it's a really tricky situation--not impossible, but extremely tricky.

Well, that is debatible. Why does people say that the U is underpowered? Because other developers are used to other standars of power, specially when you have to downgrade the game too much from PS360 to Wii, per example. But that's the thing, if that was the problem, then Nintendo would only have to match PS and 360 in terms of power to compete. But that hasn't work since the N64 days. Third parties don't go with Nintendo, not because of power, but because they have way more advantages in other platforms (and having to make a multiplat for four different systems is expensive). If the main problem with the WiiU was power, then it would have received all of those cross-gen games for one or two years, and then stopped. That didnt happen, almost everyone promised support and then abandoned the system with excuses.

Nintendo can make a succesful system almost on their own, just look at the DS and Wii (and even the 3DS, for a handheld that has to compete with the mobile market, it's doing a fine job). And once the console has a decent userbase, then 3rd parties would come to fight for a piece of the pie.

Nintendo should have grown and evolved during the Wii-DS era into a company that could sustain itself, without the need of 3rd parties. A Nintendo system doesn't need all the games that appear in other platforms, just a decent stream of quality games. Depending on other developers is too risky, specially if you are not going to spend as much money as Sony or MS into making deals with them.The fusion idea is really solid, because it could make people buy the console thatthey don't own (if all my games work on this, why wouldn't upgrade and get a handheld, or get a home console to play on my TV?), and mix both libraries into one solid stream of games.



You know it deserves the GOTY.

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