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sc94597 said:
curl-6 said:

And ports from GC/Wii to 3DS so far have seen some trimming, like Xenoblade and DKCR.

What baffles me is that 3DS has 3 times the RAM of GC, yet in just about every game I've seen, it's textures are more PS2/Dreamcast calibre. Maybe it's just that they don't deem high res textures necessary on a small screen...

On the otherhand MH3U saw some advantages over the Wii version, especially in the shader department. 

Budgets are a big factor as well. 

MH3U had better shadowing on 3DS, but the water effects were massively downgraded: