sc94597 said:
Your argument was that at the higher resolution (3d) the 3ds would have trouble and might have to run at 30fps. The higher vram is the crucial factor which will allow it to render the game at the higher resolution (in addition to processing power.) The 3ds GPU supports 15 mil polygons per second and the Gamecube about 20mil/sec. I doubt Metroid Prime did such though, as there are always CPU and memory bottlenecks. If the developer makes a good port that would mean those bottlenecks would be eliminated (due to 3DS's ram and CPU advantages) and the GPU could be used to its max potential. The extra vram would also allow the gpu to maintain higher res textures. |
But what if the original game isn't very bottlenecked to begin with? Sure, no game is completely without them, but that would go for the port too. GCN does have a higher polygon ceiling than 3DS.
The CPU is one area where I confess I am stumped. New 3DS is apparently a quad core ARM11 at 268MHz, but with one core reserved for the OS. Wii is a single core PPC750 at 729MHz. It would depend on which was more efficient per clock cycle, the benefits of three slower cores versus one faster one, etc.








