RolStoppable said:
My assessment of you as a poster is correct. Your conclusions are merely what you wish to be true because they are what you would like Nintendo to make; you don't care about anything else. Take the bolded part, for example. You argue that actual quality as well as the things you listed in the second to last paragraph in the OP are what creates long term customers. That, however, is directly contradicted by the facts. The GameCube had plenty of sequels to N64 games, Nintendo made an effort to get mainline Resident Evil exclusively on their platform plus they developed Eternal Darkness, they upgraded to a dual analog controller and optical media and made their system powerful, they reached out to EA and had things like NBA Live that featured Mario characters, they had great exclusive Star Wars games with the two Rogue Squadron titles from Factor 5. All of the aforementioned things are exactly what you claim to drive sales, yet all of that led to a decline of Nintendo's customer base. It's like a parody at this point. |
The GameCube had several (obvious) reasons why it declined in marketshare, Eternal Darkness and Star Wars games had nothing to do with the GameCube not selling well.
Most notably the GameCube did not have proper successors to Mario 64, GoldenEye, or Zelda: OoT (not until it was way too late in the game). Instead it got a weird Mario title that felt more like a spin-off, Nintendo abandoning the FPS market, and a cartoon shaded Zelda that no one asked for. Sunshine and Wind Waker felt rushed too, whereas Mario 64/OoT were industry gold standards, no one looks at Sunshine/WW in the same way.
All that and the silly decision to go with a purple lunchbox decision undermined the Resident Evil exclusivity. No adult other than a Nintendo fan was going to choose a GameCube over a PS2 or XBox. Which then renders Resident Evil kind of moot, though getting it was a good decision, that franchise wasn't put in a position to succeed. If N64 had Resident Evil exclusivity it would have sold huge numbers because the demographic and design of the console were more in line with that franchise, things like Turok 2 sold about 2 million, a game like RE4 on N64 would've crushed that.







