sc94597 said:
Maybe not the original 3DS, but certainly Prime 3 could run on the New 3DS/60fps (with some compromises) at 240p, if Nintendo did a good port (which DKC: R was not.) I'm not sure about the particle effect argument, but I will concede by the size of the environments there might be more total polygons on screen in Prime 3 (in certain areas.)
Also for MHTri what television were you playing it on? You need a pretty small television to match the 3DS's DPI at 480p.Of course since you are sitting further away DPI can be less. So let's say the Wii game is being ran on a 25 inch LCD that would mean it has a DPI of 30, and the 3DS XL has a DPI of 90. That would mean you would have to sit about three times further from the screen, which sounds about right (2ft vs. 6ft.) But if somebody plays the game on a television even larger, they will need to sit further away. Now if they are playing on an SDTV there is a little bit of blur that will remove artifacts, but the image will be less crisp in the process. Overall, it is easier to get better IQ even at 240p on the 3DS than on the Wii at 480p with the size of modern televisions. |
If Prime 3 were to be ported at 60fps to New 3DS, I would expect texures and geometry to clipped somewhat.
As for MH, I'm comparing Wii on a 32" HDTV to a New 3D XL. Textures are probably the biggest difference, despite 3DS having more RAM than Wii, they're a lot blurrier in MH4.










