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spemanig said:

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If you approach an area where the enemies are more aggressive, deal much more damage, and take much less damage, it will be clear that you may not want to tackle that area until you're more powered up. Having the enemy instantly and clearly display that your attacks are doing much less damage than what is prefered with a visable health bar makes all that much easier to understand.

... What do you think the health bar means?


I think this pretty much sums it up.  You're going to be able to go wherever you want in this game...assuming you have the right ability.  Part of that abillity is the strength to fight the monsters you encounter.  Two hits from your sword and the health bar doesn't budge means you either best find an alternate route or expect to encounter even more dangerous foes in whatever dungeon your headed towards.

What I really like about this is the idea that with skill and practice you will be able to establish some pretty crazy sequences and establish how good you are at the game.  By the way, I must have missed this info about the health bars before...cool!