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Aeolus451 said:

To the bold part, the game isn't even out yet and people have plenty of issues? It's not out yet. As in the finished product isn't out yet.  I still think that many of 'em are being harsh because it's a new IP but just won't admit it. Some people are hastily cherry picking crap excuses for reasons not to buy it.  Their "issues" are groundless until the game is released. It's pure speculation. If you or anyone else has issues with a released game then I'll lend an ear to listen but before it's released? Hell no.

I'm not saying the game is good or bad until I played it which alot of other people on this thread and in general aren't doing. Hence why I'm defending it and taking a "Let other people buy it and see" approach. I'm not gonna fault someone for being the first to buy the game.


Its fairly ridiculous to say that a game is immune to criticism until after its release. When I watch a piece of "gameplay" that throws in "cinematic cuts" every few seconds instead of actually letting the player have any agency whatsoever, I think that is a fair complaint. When I watch videos of cutscenes and think "this would be cool if the game was actually being played", I think that is a fair complain. When I look at shooting segments and yawn at the shooting gallery style approach, I think that is a fair complaint. When I watch the first hour of the game and see setpiece fail states (hostage related), which are jarring and which are simply "rewind the game 10seconds and try again", I think that is a fair complaint. When I am watching some pretty cutscene and all the sudden a weird button prompt starts flashing on the screen, shattering my immersion, I think that is a fair complaint.

I don't think any of those issues are erased by saying "yeah well, the game isn't out yet". While not everyone may agree with my point of view, I think it is fair to express my opinion that the game has heaps of wasted potential, and had it taken a different direction, I think it could have been something genuinely amazing. Instead, it seemed to fall into the trap of writing a movie instead of a game and forgetting the huge differences between the two (as there are plenty of game writers who wish they were movie writers, this isn't exactly surprising)...