Mr Puggsly said:
Whole modes hacked off? You mean the bad multiplayer nobody liked? You think that would have given the Wii U version a significant sales boost? As long as the campaign was intact and playable, its not a "godawful port." I bet most people didn't even touch the multiplayer or didn't play more than a couple games. Games don't bomb because of bugs, relatively minor glitches or even frame dips. The average gamer doesn't care and many savvy gamers will still buy games knowing those issues. For the record, the Wii U version of Batman:AO didn't have screen tear while the PS360 versions did. I've read several other Wii U games had no screen tear while the PS360 version did. I wonder if that has something to do with the hardware. Difficult games can appeal to casuals as well. |
Yeah that's a hardware thing; Wii U has 32MB of EDRAM, which makes it easy to triple buffer and eliminate screen tearing.
Again, I just we'll just have to differ as I simply do not believe that lateness, niche appeal, and quality problems have no bearing on sales.








