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curl-6 said:
Mr Puggsly said:
curl-6 said:
Mr Puggsly said:

Fun fact, late ports have been successful on other platforms (OG Wii included). For some reason Wii U is the only console where late ports can't find success.

Nintendo gave 3rd parties a console where core multiplats are struggling to succeed. You blame the games, I blame the audience. Which is fine, if Wii U fans primarily just want Nintendo games well they can look forward to more of that.

Lateness will always reduce sales, unless there are mitigating factors like the later version being far more desirable in some way.

If Wii U owners just didn't buy third party games full stop, LEGO City would not be approaching the million mark. Then again, that game wasn't a late, poor quality port.

Here's the thing, when you point to (arguably) successful 3rd party games on Wii U its generally exclusives. 3rd parties aren't going to give Wii U exclusives unless Nintendo wants to pay for them.

Doesn't mean that multiplats can't be successful though. 

I just don't buy the idea that them being almost universally late, gimped, or niche had no bearing on their sales. I guess we'll just have to agree to disagree.

Granted, being late or somehow gimped is gonna hinder SOME potential sales. However, those same games would flop even with a little more polish.

Batman: AO released for Wii U on time with other versions and was even getting DLC. But it flopped so they didn't bother with the DLC. Injustice came to Wii U at the same time as other platforms but only sold 140K. Hence, these games are doing so shitty you can't just blame the 3rd parties. The Wii U audience simply doesn't want those games.

Meanwhile multiplat games like Rayman, Sonic Transformed, and Just Dance are doing okay. Certainly better than multiplat core games. So lets admit the obvious, the Wii U audience doesn't want core games unless they're exclusive because that forces core gamers to play them on Wii U.



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