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Exblackman said:
All the top selling games this generation have been casualized.And when mean I top selling I mean three million and up sells on cosoles  except rpgs.I think anything that has better multiplayer experience than single player experience should be casual. Halo,Call of Duty, Warhawk,SSBB, all have been casualized and nobody complains about the first three only about nintendos games. Let me ask the would still buy those games if they didn"t have multiplayer which I consider a casual aspect that evryone overlooks.

Actually RPG:s changed towards more casual direction more than ten years ago, when storytelling went to videos. Interesting view about online, but can be considered as truth when you think of it. @Ajax: So, who the Nintendo core audience is? The ones who have bought previous Nintendo games? The ones that have a Nintendo console? The thing is, i can imagine someone talking about "Nintendo core audience", but i have hard time to think any context to it. SMG is pointed more towards us, the older gamers, experienced gamers, who don't have the time to play like we had 20 years ago as kids. It's controls aren't that easy to learn, the game has a lot to do (a lot of stars), you can even improve your highscore and compete your friends highscore, the game is rather challenging than easy (sure, beating the game with 60 stars is the easy quarter of the game). SMG is also more challenging (and larger) than Sunshine, so in that comparision, Nintendo definately is going more towards "hardcore", while MP3 was made more "casual" (or, actually towards the taste of people who usually call themselves "hardcore"). Twilight Princess was definately made more casual than previous 3D Zeldas, but it's understandable considering the level of graphics and the size of the game that had to fit to one GC gamedisc, so the game is more linear most likely because of that (again, a "casual" choice, that fits the people, calling themselves "hardcore", taste). The art of Nintendos games is their appeal to both, "hardcore" and "casuals". Easy to learn, pick up and play, but still are hard to master and have a lot of things to do. Nintendo has never been "casual" orientated developer and never will be. They tend to make games for the most demanding audience, without forgetting that other people will play the game too.

Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.