Casual centric platform gets casual games for it. What's the problem here really?
Nintendo fans can't have it both ways here, if Nintendo wants more so-called "hardcore" third party games they should make a console specifically aimed to that market and take the lead by also making more hardcore games themselves and proving that those games can sell in big numbers on their platform -- like GoldenEye did on the N64.
You can't on one hand champion the decision to go with a more causal approach, but then get upset when third parties follow suit by offering more casual games, rather than the more violent/action-oriented titles on other platforms.
Half of Nintendo's own first year Wii U lineup was casual/mini-game fare, their entire marketing of the system was to the family/kids/casual demographic, the system had the Wii brand for crying out loud, yet third parties are somehow at fault for making games they think are suitable for said platform?
If people despise mini-game/casual fare then maybe they shouldn't have been cheering so loudly when Nintendo basically decided to turn their entire console division into a mini-game/fad-chasing direction which typifies the Wii brand. This is the type of software you get as a result of taking that approach.







