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Am I the only one who didn't mind randomly generated dungeons? Sure they might not be as necessary nowadays, but on a PS2 back when Atlus was smaller, still is kind of small, it was a great way to convey the enormity of Tartarus. Not controlling your team mates directly, added to the visceral and dangerous nature of the fights, and made strateg more dynamic.
Plus being in the dungeon for to long made you tired, so you never spent forever in the night hour like p3p and p4.
ut hey, I'm the minority, I'll just be happy if they appeal to the fans rather than the masses, but "selling out" isn't Atlus's modus operandi.



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