To review:
Jonathan Blow started working on Braid in April 2005, just under ten years ago. The game came out in August 2008, three and a half years later. The Witness was announced in mid-2009, and has been in the works ever since. The two projects have cost a combined hundreds of thousands of dollars.
The results has been a 2D platformer that is not as smart as it thinks it is and takes about 5 hours if you're a completionist.
Braid was a perfectly fine game, but it wasn't exactly the Paragon of indie gaming some people make it out to be. It wasn't even that outstanding by the standards of the growing indie game market of 2008. 2008 had World of Goo, Audio Surf, Sam & Max, N+, and Castle Crashers. If anything, I would say that Castle Crashers was much more important for indie game development and success in recent years AND is still worth playing a few days later.







