| SkyHold said:
|
The fact that the games is all over the place was done on purpose; it's not 10 games in one, but rather, a game designed as if it was a videogame. Every chapter tries to be different from the previous one so that the player keep enjoying the variations thrown at him. It's like playing Super Mario Bros, and each chapter being a different world, with different conditions attached to it. One chapter you're just dealing with a tough boss, the other you're facing invisible enemies, next one you're escorting a teammate, the following is based around an invincible enemy...etc.
While taking inspiration from it, I don't think Mikami wanted to reproduce Resident Evil 4 again, but rather, take a departure from his classical gaming structure. That's my take on it anyway.







