curl-6 said:
Isn't feeding a 720p screen with Wii U quality graphics going to draw quite a bit of power by handheld standards, though, and lead to a lowered battery life? Though I suppose falling short of HD will cost them the marketing opportunity to name it the "HDS". :P |
Not really IMO. You have to remember things like the iPad run at a resolution much higher than 1080p (forget about 720p) and run decent looking games at that resolution to boot.
By late 2016, Nintendo should be able to get a chip better than the Apple A8 that's in modern iPhones/iPads fairly easily.
Just because the screen is 1280x720, doesn't neccessarily mean every game has to run at that resolution either. Say a port of Zelda U might run at 960x540 on the handheld, whereas something simpler like say a 2D Kirby game (for example) could run at 1280x720. '
It's also why 3D likely will get cut though ... axing 3D means the screen is cheaper, requires much less back light (so better battery life), and less processing power to render images in 3D. Maybe they could release a 3D version later on when costs decrease but I think it's important they get about Wii U level processing power in the first version of their next handheld.
I also don't think DS/Wii or will be anywhere in the brand/naming next time out. Probably one unified name/brand that they can share between devices.







