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JayWood2010 said:
I have a question actually. It looks like Bloodborn's life bar is based off potential damage? I feel like im seeing it wrong though. So what is up with the whit line on the life bar?

This game seems much faster paced than the Soul series.

When you get hit you have like 3 seconds to get the health back if you can land hits back on the enemy

This may sound like a way to make the game easier (it kinda is) but since theres no shields in the game its kinda needed and balances it out a bit. Also its kinda a risk reward because if you go in for an attack to get the health back u could get even more destroyed